Hardly Scarce

UNTITLED * Managed a few improvements to ‘Toxic Hell’, mainly the NPC who shills out the power ups (and boiled peanuts – not ready). Without this fellow the player will never escape level 1, and nor shall I. Some links… Srsly Wrong – Part I of three on Social Ecology (kinda annoying at times, but… Continue reading Hardly Scarce

Intended Consequences

Had some intentions of drawing today, and did to a minor degree. Instead, I gave into some strange wish to understand some basic level of networking in Godot, or in anything really. So at the end of a day, some drawings got a few lines and more yellow applied and BarfNet was spawned due to… Continue reading Intended Consequences

Weekly ish – Loosely Updated in Yellow

All else fails, yellow works. A replacement midtone, semi opaque. Covers up the mistakes (kinda), people like color, and actually gives a nice Simpsons-esque quality to the drawing with a slight bit of the jaundice. – Yep… New big “Scroll” work continues its march towards victory over old and boring works I have little hope… Continue reading Weekly ish – Loosely Updated in Yellow